Branch triggers one of two Pulses, based on whether or not the Input value is true or false. Branching is a fundamental part of conditional logic and at a high level it basically means "If this is true, do this; if not, do this". Although the Node takes a single condition, this condition can be composed of multiple other conditions when used in conjunction with relational expressionNodes (Is Equal, Is Greater Equal, and Is Less Equal), logical operatorNodes (AND, OR, and Negate), and other Branch Nodes.
Attributes
Attribute
Type
Description
Default Value
Bool
The default value if one is not provided in the InputInput Socket.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard input Pulse, to trigger the execution of the Node.
Input
Bool
The true or false condition to determine which of the two output Pulses are executed.