> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/2.0/interface/material-editor.md).

# Material Editor

The **Material Editor** allows us to create a **Material** that gives a **Mesh** a specific visual appearance, when it comes into contact with **Light** in a **Scene**. The **Material** files have a *.incmat* as their filename extension.

In order to open the **Material Editor**, *double-click* on a **Material** file in the **Asset Manager** or *right-click* on the *Menu bar* in Incari and *click* on **Material Editor** from the drop-down list. This can be seen in the illustration below:

![](/files/-MIxaUeh2HWbBPHQMJJI)

The sections defined in the **Material Editor** are discussed below:

Note: These sections will not be opened if a **Material** file has already been opened in the **Material Editor**.

`Used Materials` section, has **Materials** that have been previously applied to a **Mesh** in a **Scene**. These **Materials** can be edited by *clicking* on them.

`New Material` as its name suggests allows us to create new **Materials**. The illustration below depicts its behavior when *clicked*.

![](/files/-MIxaUelwcucX1BgzOq_)

`Open Material` opens a window that allows us to select an existing **Material** file. An example of the window is shown below:

![](/files/-MIxaUenhvFKbwlyIgVN)
