# Material Editor

The **Material Editor** allows us to create a **Material** that gives a **Mesh** a specific visual appearance, when it comes into contact with **Light** in a **Scene**. The **Material** files have a *.incmat* as their filename extension.

In order to open the **Material Editor**, *double-click* on a **Material** file in the **Asset Manager** or *right-click* on the *Menu bar* in Incari and *click* on **Material Editor** from the drop-down list. This can be seen in the illustration below:

![](https://879976444-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-41739140%2Fuploads%2Fgit-blob-99edd3d75d3174d2a8af0ad4b79bd8f74e1b28ed%2Fmaterial-editor.PNG?alt=media)

The sections defined in the **Material Editor** are discussed below:

Note: These sections will not be opened if a **Material** file has already been opened in the **Material Editor**.

`Used Materials` section, has **Materials** that have been previously applied to a **Mesh** in a **Scene**. These **Materials** can be edited by *clicking* on them.

`New Material` as its name suggests allows us to create new **Materials**. The illustration below depicts its behavior when *clicked*.

![](https://879976444-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-41739140%2Fuploads%2Fgit-blob-fb77f7c2f1571471585c91e6c0e14e4648b2fdfd%2Fcreate-material.gif?alt=media)

`Open Material` opens a window that allows us to select an existing **Material** file. An example of the window is shown below:

![](https://879976444-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-41739140%2Fuploads%2Fgit-blob-f2059ab13c92485b6da983b35b2a2dfaf2972aae%2Fopen-material-editor.PNG?alt=media)
