Incari Studio
2.0
2.0
  • Incari Studio Documentation
  • Getting Started
    • Requirements
    • Installation
  • Interface
    • Logic Editor
    • Project Outliner
    • Global Preferences
    • Attribute Editor
    • Material Editor
  • Objects
    • Project Objects
      • Scene
      • Screen
    • Scene Objects
      • Camera
      • Group
      • Lights
      • List
      • Mesh
      • Sprites
        • Sprite
        • Text
  • Toolbox
    • Array
      • Array Value
      • Clear Array
      • Concat Arrays
      • Get Array Element
      • Length of Array
      • Pop Array Element
      • Push Array Element
      • Set Array Element
    • DateTime
      • Date Time Formatter
      • Now (UTC)
      • System Time
      • Timezone Value
    • Events
      • Keyboard
        • On Key Press
        • On Key Release
    • Flow Control
      • Branch
      • Is Equal
      • Is Greater Equal
      • Is Less Equal
      • Select Data
      • Sequential
      • Switch
      • Toggle
    • Math
      • Add
      • Boolean
        • AND
        • Negate
        • OR
      • Ceil
      • Clamp
      • Divide
      • Floor
      • Maximum
      • Minimum
      • Modulo
      • Multiply
      • Power
      • Range Mapper
      • Root
      • Subtract
    • Incari
      • List
        • Generate List
        • Next List Entry
        • Previous List Entry
        • Select List Entry
        • Set Active
        • Set Current Index
      • Object
        • Get Alpha
        • Set Alpha
        • Get Scale
        • Set Scale
        • Get Rotation
        • Set Rotation
        • Get Position
        • Set Position
        • Get Visibility
        • Set Visibility
        • Set Tint
        • Get Tint
        • Get Material
        • Set Material
        • Set Text
    • Utilities
      • Group
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  1. Interface

Material Editor

PreviousAttribute EditorNextProject Objects

Last updated 3 years ago

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The Material Editor allows us to create a Material that gives a Mesh a specific visual appearance, when it comes into contact with Light in a Scene. The Material files have a .incmat as their filename extension.

In order to open the Material Editor, double-click on a Material file in the Asset Manager or right-click on the Menu bar in Incari and click on Material Editor from the drop-down list. This can be seen in the illustration below:

The sections defined in the Material Editor are discussed below:

Note: These sections will not be opened if a Material file has already been opened in the Material Editor.

Used Materials section, has Materials that have been previously applied to a Mesh in a Scene. These Materials can be edited by clicking on them.

New Material as its name suggests allows us to create new Materials. The illustration below depicts its behavior when clicked.

Open Material opens a window that allows us to select an existing Material file. An example of the window is shown below: