Get Position
Last updated
Last updated
Get Position returns the position of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object that you wish to return the position
of, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose position you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector3
A 3-dimensional vector that contains x, y, and z positions of the target Object.
[Positioning](https://en.wikipedia.org/wiki/Position_(geometry)) in geometry.