Get Visibility returns a boolean indicating whether an Object is visible in a Scene or not.
Object
ObjectID
The Object whose visibility is desired, if one is not provided in the object ID Socket
visibility
object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
The ID of the Object whose visibility you wish to return
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Is Visible
Bool
A boolean value that is true if the target Object is visible in the Scene and false if it is not.
true
false
Set Visibility
Last updated 4 years ago