Get Scale
Last updated
Last updated
Get Scale returns the scale of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object that you wish to return the scale
of if one is not provided in the Object ID
Socket
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose scale value you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Scale
Vector3
A 3-dimensional vector that contains the scale of the Object along its x, y, and z axes.
[Scaling](https://en.wikipedia.org/wiki/Scaling_(geometry)) in geometry.