Set Material assigns a Material to an Mesh Object.
Object
ObjectID
The Object which the Material is to be applied to if one is not provided in the Object ID Socket.
Object ID
Default Material
MaterialID
The default value of the Material Socket, if no value is provided.
Material
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the Mesh Object that you would like to assign the Material to.
CustomID
The Material to be applied to the Mesh Object.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Get Material
Last updated 4 years ago