# Set Material

## Overview

![The Set Material Node.](https://879976444-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-41739140%2Fuploads%2Fgit-blob-701c1b9a76929fcab2e721ed7aa39cd4d193ef3a%2Fset-material.PNG?alt=media)

**Set Material** assigns a **Material** to an **Mesh** **Object**.

## Attributes

| Attribute          | Type           | Description                                                                                                     |
| ------------------ | -------------- | --------------------------------------------------------------------------------------------------------------- |
| `Object`           | **ObjectID**   | The **Object** which the **Material** is to be applied to if one is not provided in the `Object ID` **Socket**. |
| `Default Material` | **MaterialID** | The default value of the `Material` **Socket**, if no value is provided.                                        |

## Inputs

| Input             | Type         | Description                                                                      |
| ----------------- | ------------ | -------------------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.            |
| `Object ID`       | **ObjectID** | The ID of the **Mesh Object** that you would like to assign the **Material** to. |
| `Material`        | **CustomID** | The **Material** to be applied to the **Mesh** **Object**.                       |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Material**](https://docs.incari.com/incari-studio/2.0/toolbox/incari/object/get-material)
