RotateFromTo Action
Overview

The RotateFromTo Action Node continuously rotates an Object from the Euler angles specified in From to those specified in To for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
Attributes

From
Vector3
The Euler angles along the X, Y, and Z axes to rotate from, if none are received in the From Input Socket.
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to, if none are received in the To Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Euler angles. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Inputs
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
From
Vector3
The Euler angles along the X, Y, and Z axes to rotate from.
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to.
Outputs
OnStart (►)
Pulse
Flows to the next Node following RotateFromTo Action when the Action starts.
OnEnd (►)
Pulse
Flows to the next Node following RotateFromTo Action when the Action stops.
See Also
External Links
- Rotation on Wikipedia 
- Euler angles on Wikipedia 
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