MoveTo Action
Overview

The MoveTo Action Node continuously modifies the Position of an Object to the values specified in To for a given period of time, thus creating an Animation.
Scope: Scene, Function, Prefab.
Attributes

To
Vector3
The desired Position along the X, Y, Z axes, if none is received in the To Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration Input Socket.
Interpolation
Drop-down
The Interpolation method to use for calculating the intermediate values of the Position. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Inputs
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Vector3
The desired final Position along the X, Y, Z axes.
Outputs
OnStart (►)
Pulse
Flows to the next Node following MoveTo Action when the Action starts.
OnEnd (►)
Pulse
Flows to the next Node following MoveTo Action when the Action stops.
See Also
External Links
Position (geometry) on Wikipedia.
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