FadeFromTo Action

Overview

The FadeFromTo Action Node continuously modifies the Opacity of an Object over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity are chosen by the user.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

From

Float

The desired initial value of the Opacity, if none is received in the From Input Socket.

To

Float

The desired final value of the Opacity, if none is received in the To Input Socket.

Duration (sec)

Float

The total time of the Action, if none is received in the Duration Input Socket.

Interpolation

Drop-down

The Interpolation method to use for calculating the intermediate values of the Opacity. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

From

Float

The initial value of the desired Opacity.

To

Float

The final value of the desired Opacity.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following FadeFromTo Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following FadeFromTo Action when the Action stops.

See Also

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