The Set Paint Node with Fill Target and Color Paint Type Attributes.
Attribute
Type
Description
Target
Dropdown
Can be either Fill or Stroke. In the image above, Fill has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that will be used on the inputted Object. The choices are Coloror Image. In this case, Color has been chosen.
Color
Color Selector
If Paint Type is set to Color, this additional Attribute appears. It allows the user to set the color of the paint content for the inputted Object, if one is not already provided in the Input Socket.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke set (depending on the TargetAttribute).
Index
Int
The index of the fill or stroke’s layer.
Color
Color
The color of the TargetObject's fill or stroke to be set.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Overview
The Set Paint Node with Fill Target and Image Paint Type.
The Set Paint Node returns the value of the fill or stroke's Paint Type selected in the Attributes.
The Set Paint Node with Fill Target and Image Paint Type Attributes.
Attribute
Type
Description
Target
Dropdown
Can be either Fill or Stroke. In the image above, Fill has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that will be used on the inputted Object. The choices are Coloror Image. In this case, Image has been chosen.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke set (depending on the TargetAttribute).
Index
Int
The index of the fill or stroke’s layer.
Texture ID
TextureID
The ID of the image of the chosen Object's fill or stroke to be set.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.