# Set Blend Mode

## Set Blend Mode

This **Node** has different versions based on whether `Fill`,`Stroke`, or `Object` is set in the **Attributes**.

{% tabs %}
{% tab title="Fill" %}

## Overview

![The Set Fill Blend Mode Node with Normal Blend Mode.](/files/mtGiGGWzHh1WkpJeI1C6)

The **Set Fill Blend Mode Node** allows the user to change an **Object** fill’s *blend mode*. This is chosen in the **Attributes** with `Blend Mode`.

[**Scope**](/incari-studio/2024.1/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Fill Blend Mode Node Node Attributes.](/files/pTEOoNNoUsZVNBM8RnmY)

| Attribute    | Type         | Description                                                                                                                                                                             |
| ------------ | ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Target`     | **Dropdown** | The type of content that will have its *blend mode* changed. The options are `Fill`, `Stroke`, `Object`, and `Effect`. For this **Node**, `Fill` has been selected.                     |
| `Index`      | **Int**      | Determines the layer of the fill content, if one is not provided in the **Input Socket**. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it. |
| `Blend Mode` | **Dropdown** | The desired *blend mode*. More information on these can be found [here](http://www.simplefilter.de/en/basics/mixmods.html).                                                             |

## Inputs

| Input             | Type         | Description                                                           |
| ----------------- | ------------ | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Object ID`       | **ObjectID** | The ID of the **Object** that will have its fill’s *blend mode* set.  |
| `Index`           | **Int**      | The index of the fill’s layer.                                        |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| {% endtab %}       |           |                                                                                                                                        |

{% tab title="Stroke" %}

## Overview

![The Set Stroke Blend Mode Node with Normal Blend Mode.](/files/TOKfJwYCtTlTRT8hTvsf)

**Set Stroke Blend Mode Node** allows the user to change an **Object** stroke's *blend mode*. This is chosen in the **Attributes** with `Blend Mode`.

[**Scope**](/incari-studio/2024.1/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Stroke Blend Mode Node Attributes.](/files/wktpqDn9BkN0w68CrAsj)

| Attribute    | Type         | Description                                                                                                                                                                               |
| ------------ | ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Target`     | **Dropdown** | The type of content that will have its *blend mode* changed. The options are `Fill`, `Stroke`, `Object`, and `Effect`. For this **Node**, `Stroke` has been selected.                     |
| `Index`      | **Int**      | Determines the layer of the stroke content, if one is not provided in the **Input Socket**. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it. |
| `Blend Mode` | **Dropdown** | The desired *blend mode*. More information on these can be found [here](http://www.simplefilter.de/en/basics/mixmods.html).                                                               |

## Inputs

| Input             | Type         | Description                                                            |
| ----------------- | ------------ | ---------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.  |
| `Object ID`       | **ObjectID** | The ID of the **Object** that will have its stroke's *blend mode* set. |
| `Index`           | **Int**      | The index of the stroke's layer.                                       |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| {% endtab %}       |           |                                                                                                                                        |

{% tab title="Object" %}

## Overview

![The Set Object Blend Mode Node with Normal Blend Mode.](/files/GXXN4tsl8A9qpGm0373W)

**Set Object Blend Mode Node** allows the user to change an **Object's** *blend mode*. This is chosen in the **Attributes** with `Blend Mode`.

[**Scope**](/incari-studio/2024.1/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Object Blend Mode Node with Normal Blend Mode.](/files/SIYNlOtFeYCZW3stLJkv)

| Attribute    | Type         | Description                                                                                                                                                           |
| ------------ | ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Target`     | **Dropdown** | The type of content that will have its *blend mode* changed. The options are `Fill`, `Stroke`, `Object`, and `Effect`. For this **Node**, `Object` has been selected. |
| `Blend Mode` | **Dropdown** | The desired *blend mode*. More information on these can be found [here](http://www.simplefilter.de/en/basics/mixmods.html).                                           |

## Inputs

| Input             | Type         | Description                                                            |
| ----------------- | ------------ | ---------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.  |
| `Object ID`       | **ObjectID** | The ID of the **Object** that will have its stroke's *blend mode* set. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| {% endtab %}       |           |                                                                                                                                        |

{% tab title="Effect" %}

## Overview

![The Set Effect Blend Mode Node with Normal Blend Mode.](/files/8SLAXnJU4EuO0cW3bkft)

**Set Effect Blend Mode Node** allows the user to change an **Object's** *blend mode*. This is chosen in the **Attributes** with `Blend Mode`.

[**Scope**](/incari-studio/2024.1/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Effect Blend Mode Node with Normal Blend Mode.](/files/qhxanDAGIS0GdKzlsugS)

| Attribute    | Type         | Description                                                                                                                                                           |
| ------------ | ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Target`     | **Dropdown** | The type of content that will have its *blend mode* changed. The options are `Fill`, `Stroke`, `Object`, and `Effect`. For this **Node**, `Effect` has been selected. |
| `Blend Mode` | **Dropdown** | The desired *blend mode*. More information on these can be found [here](http://www.simplefilter.de/en/basics/mixmods.html).                                           |

## Inputs

| Input             | Type         | Description                                                            |
| ----------------- | ------------ | ---------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.  |
| `Object ID`       | **ObjectID** | The ID of the **Object** that will have its stroke's *blend mode* set. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| {% endtab %}       |           |                                                                                                                                        |
| {% endtabs %}      |           |                                                                                                                                        |

## External Links

* More on blend modes [*here*](http://www.simplefilter.de/en/basics/mixmods.html)


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