The Get Paint Node with Fill Target and Color Paint Type Attributes.
Attribute
Type
Description
Target
Dropdown
Can be either Fill or Stroke. In the image above, Fill has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that was used on the inputted Object. The choices are Coloror Image. In this case, Color has been chosen.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke returned (depending on the TargetAttribute).
Index
Int
The index of the fill or stroke’s layer.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Color
Color
The returned color of the chosen Object's fill or stroke.
Overview
The Get Paint Node with Fill Target and Image Paint Type.
The Get Paint Node returns the value of the fill or stroke's Paint Type selected in the Attributes.
The Get Paint Node with Fill Target and Image Paint Type Attributes.
Attribute
Type
Description
Target
Dropdown
Can be either Fill or Stroke. In the image above, Fill has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that was used on the inputted Object. The choices are Coloror Image. In this case, Image has been chosen.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke returned (depending on the TargetAttribute).
Index
Int
The index of the fill or stroke’s layer.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Texture ID
TextureID
The ID of the returned image of the chosen Object's fill or stroke.