On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
The Attribute Event Base allows the user to choose whether the Node is triggered only for a specific Object or for any Object in the Screen.
Event Base
Scope: Scene, Prefab.
Drop-down
Whether the Logic will be triggered when the cursor enters a particular Object or the Screen.
Note: Input Sockets only available when Event Base is set to Object.
Object
Object ID
ObjectID
The Object in which leaving with the cursor triggers the Logic Branch.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen.
The Object ID of the Object left.
Event ID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.
Events
Mouse
Last updated 1 year ago