On Hover Enter is an Event Listener Node used for executing a Logic Branch when the cursor starts hovering over an Object.
Scope: Scene, Prefab.
Object ID
ObjectID
The Object in which start hovering triggers the Logic Branch.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the point of entry with respect to the bottom left of the Screen.
The Object received as Input.
Event ID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.
Events
Mouse
Mouseoverarrow-up-right on Wikipedia.
Last updated 1 year ago