Whether the Logic will be triggered when the cursor enters a particular Object or the Screen.
Inputs
Note: Input Sockets only available when Event Base is set to Object.
Input
Type
Description
Object ID
ObjectID
The Object in which moving with the cursor triggers the Logic Branch.
Subscribe (►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the points through which the cursor passes with respect to the bottom left of the Screen.
Object ID
ObjectID
The Object ID of the Object where the cursos moves. If there is no Object on that part of the Screen, the output is the Object ID00000000-0000-0000-0000-000000000000.
Event ID
ObjectID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.