The type of background that will be set. In this case, Texture has been chosen.
Texture
File Selector
The Texture to be set for the Screen's background, if one is not provided in the Input Socket.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
ScreenID
ScreenID
The ID of the Screen that will have its background Texture set.
TextureID
TextureID
The Texture to be set for the Screen's background.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Overview
The Set Background Scene Environment Node.
The Set Background Scene Environment Node sets the Scene Environment for the inputted Screen's background. This is decided in the Scene Environment option in the Screen'sBackgroundAttributes.