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Set Background

This Node has different versions based on what Mode is set in the Attributes.

Overview

The Set Background Color Node.

The Set Background Color Node sets the Color for the inputted Screen's background.

Scope: Project, Function, Prefab.

Attributes

The Set Background Color Node Attributes.
Attribute
Type
Description

Mode

Dropdown

The type of background that will be set. In this case, Color has been chosen.

Color

Color Selector

The color to be set for the Screen's background, if one is not provided in the Input Socket.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

ScreenID

ScreenID

The ID of the Screen that will have its background color set.

Color

Color

The color to be set for the Screen's background.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Overview

The Set Background Texture_Quad Node.

The Set Background Texture_Quad Node sets the Texture for the inputted Screen's background.

Scope: Project, Function, Prefab.

Attributes

The Set Background Texture_Quad Node Attributes.
Attribute
Type
Description

Mode

Dropdown

The type of background that will be set. In this case, Texture has been chosen.

Texture

File Selector

The Texture to be set for the Screen's background, if one is not provided in the Input Socket.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

ScreenID

ScreenID

The ID of the Screen that will have its background Texture set.

TextureID

TextureID

The Texture to be set for the Screen's background.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Overview

The Set Background Scene Environment Node.

The Set Background Scene Environment Node sets the Scene Environment for the inputted Screen's background. This is decided in the Scene Environment option in the Screen's Background Attributes.

Scope: Project, Function, Prefab.

Attributes

The Set Background Scene Environment Node Attributes.
Attribute
Type
Description

Mode

Dropdown

The type of background that will be set. In this case, Scene Environment has been chosen.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

ScreenID

ScreenID

The ID of the Screen that will have its Screen's Scene Environment set.

Overview

The Set Background Gradient Node.

The Set Background Gradient Node sets the Gradient for the inputted Screen's background.

Scope: Project, Function, Prefab.

Attributes

The Set Background Gradient Node Attributes.
Attribute
Type
Description

Mode

Dropdown

The type of background that will be set. In this case, Gradient has been chosen.

Top Color

Color Selector

The top color to be set for the Screen's gradient background, if one is not provided in the Input Socket.

Bottom Color

Color Selector

The bottom color to be set for the Screen's gradient background, if one is not provided in the Input Socket.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

ScreenID

ScreenID

The ID of the Screen that will have its background gradient set.

Top Color

Color Selector

The top color to be set for the Screen's gradient background.

Bottom Color

Color Selector

The bottom color to be set for the Screen's gradient background.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

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