The Set Material Property Node with Two Example Inputs.
The Set Material Property Node sets a property, or properties, of a Material. These properties are given their defining names in the Attributes. The names can be found by hovering over an Attribute of any of the Shading Models found in the Material Editor, copying it, and pasting it here. The Node pictured above shows two possible inputs.
The Set Material Property Node Attributes with Two Example Inputs.
Attribute
Type
Description
Property
String
Each Property Element is split into two parts, with Property being the first. This is the defining name of the Material property that will be set. There is an established naming convention which can be found by hovering over the Attributes of a Shading Model.
Data Type
Dropdown
Each Property Element is split into two parts, with Data Type being the second. The data type of the property.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Material ID
MaterialID
The ID of the Material whose property, or properties, will be set.
PROPERTY
Determined by Attribute
A new input will show when one is added in the Attributes. Its data type and name will match that set in the the input element.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.