Play Animation
Last updated
Last updated
Play Animation is an animation Node used to play an Animation that can be used with Pause Animation and Stop Animation. Once an Animation is created in the Animation Editor Module, it can be selected in the file selector. A drop-down will appear that allows the user to choose an Animation Block. This will show up as a blue-colored input on the Play Animation Node.
Attribute | Type | Description |
---|---|---|
| User Input | The selected Animation file created in the Animation Editor. The user can drag a file from their library or select a file from a file tree. The icons to the right allow the user to confirm the selection, highlight the Asset in the Asset Manager, and remove the selection. |
| Drop-down | The specified Animation Block created in the Animation Editor. In the sample image, it is labeled Animation Block, but it is useful to name it in relation to the animation purpose. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| InstanceID | The assigned Instance of an Animation Block. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| InstanceID | The previously assigned Instance of the Animation Block. |
| Pulse | Flows to additional actions following Play Animation if the Animation is currently playing. |
| Pulse | Flows to additional actions following Play Animation if the Animation pauses. |
| Pulse | Flows to additional actions following Play Animation if the Animation ends. |