Terminology
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: Collection of Objects that constitute what is shown on the User Interface.
: Technical specifications of the physical display of a Project.
: A collection of Screens with their corresponding Scenes.
: Files in the Project Asset folder. They can be linked to and modify Objects.
: Action or occurrence that triggers a Logic Branch, represented in the Logic Graph by the Events Nodes.
: A classification of data values into several categories that specify how they are read by the program and which operations they can be subjected to.
: Components of the Logic Graph that evaluate data values or represent Variables, Events, or Objects.
: Type of Nodes that are used to define the order in which the Logic is evaluated.
: Connections that determine the order of execution of Nodes.
: Node Sockets that receive data or Pulses.
: Node Sockets that send data or Pulses.
: Collection of customizable characteristics of Objects, Nodes, Screens, and Scenes.
: Process of dividing one integer by another, producing a quotient and a remainder.