Play Animation

Overview

The Play Animation Node.
The Play Animation Block Node.

Play Animation is an Animation Node used to play an Animation that can be used with Pause Animation and Stop Animation. Once an Animation is created in the Animation Editor Module, it can be selected in the file selector. A drop-down will appear that allows the user to choose an Animation Block. This will show up as a blue-colored input on the Play Animation Node.

Attributes

Attribute
Type
Description

File

User Input

The selected Animation file created in the Animation Editor. The user can drag a file from their library or select a file from a file tree. The icons to the right allow the user to confirm the selection, highlight the Asset in the Asset Manager, and remove the selection.

Name

Drop-down

The specified Animation Block created in the Animation Editor. In the sample image, it is labeled Animation Block, but it is useful to name it in relation to the animation purpose.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Instance ID

InstanceID

The assigned Instance of an Animation Block.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Instance ID

InstanceID

The previously assigned Instance of the Animation Block.

OnPlay

Pulse

Flows to additional actions following Play Animation if the Animation is currently playing.

OnPause

Pulse

Flows to additional actions following Play Animation if the Animation pauses.

OnStop

Pulse

Flows to additional actions following Play Animation if the Animation ends.

See Also

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