> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/2021.1/modules/material-editor.md).

# Material Editor

The **Material Editor** allows us to create a **Material** that gives a **Mesh** a specific visual appearance when it comes into contact with **Light** in a **Scene**. The **Material** files have an `.incmat` as their filename extension.

To open the **Material Editor**, double-click on a **Material** file in the **Asset Manager** or right-click on the Menu bar in **Incari** and click on **Material Editor** from the drop-down list. This can be seen in the illustration below:

![](/files/-MIxaUeh2HWbBPHQMJJI)

The sections defined in the **Material Editor** are discussed below:

Note: These sections will not be opened if a **Material** file has already been opened in the **Material Editor**.

The `Used Materials` section has **Materials** that have been previously applied to a **Mesh** in a **Scene**. These **Materials** can be edited by clicking on them.

`New Material`, as its name suggests, allows us to create new **Materials**. The illustration below depicts its behavior when clicked.

![](/files/-MIxaUelwcucX1BgzOq_)

`Open Material` opens a window that allows us to select an existing **Material** file. An example of the window is shown below:

![](/files/-MIxaUenhvFKbwlyIgVN)

Once a **Material** has been opened, the **Material** **Editor** allows the user to edit the **Material's** **Attributes**, as shown in the images below.

![](/files/-MizhTI6vnkZ3jE-2CfY)

![](/files/-MizhTI7TbbWC_sbDEI5)

## See Also

* [**Mesh**](/incari-studio/2021.1/getting-started/scene-objects/mesh.md)
