Text
Text
Value
Value defines the text that will appear in the Text Object. This can be any sequence of characters that the font supports, including special characters such as emojis 😉.
Without CSS
<br>
<span style="
font-style: italic;font-weight:bold;
background:linear-gradient(#FEE140 0%, #FA709A 100%);
-webkit-background-clip:text;-webkit-text-fill-color:transparent;">
With CSS
</span>
Size and Resolution
Although you may already be familiar with the Size and Resolution Attributes of the Camera Object, things work slightly differently with Text and Web Sprite Objects.
With Camera, Resolution relates to the the resolution of a physical piece of hardware ,i.e., a display. With Text and Web Sprite, however, both Size and Resolution relate to something which exists in virtual 3D space. So although, like Camera, the Size Attribute defines the Object's size in 3D space, the Resolution Attribute defines the resolution of the content that will be stretched to fit that space.
Font Family
Font Family allows you to select a generic font family (monospace, serif, sans-serif) or add your own custom font.
To add a custom font, simply drag it into the Asset Manager from your OS' file explorer. To use that font, drag it from the Asset Manager onto the Font File Attribute of a Text Object in the Attribute Editor.
Alignment
Alignment works like any other word processor. You can align your text to be left-aligned, centre-aligned or right-aligned, using the left, centerand rightoptions respectively.

Font Size
Font Size defines the approximate height, in pixels, from the lowest descent to the highest ascent of a font.

Font Color / Background Color
Colors can be set in various ways in INCARI and work very much like they do in other software. You can manually adjust the the HSB / RGBA values or input a Hex Code, using their corresponding Color Attribute.
Sprite
Additionally, Text also shares Common Attributes of the Sprite category; which are:
AlphaFlip UandFlip VSort Index
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