Incari Studio
1.0.0
1.0.0
  • INCARI Studio Documentation
  • Getting Started
    • Minimum Requirements *
    • Installation and License *
    • Creating a Project
    • Project Objects
      • Screen
      • Scene
    • Scene Objects *
      • Camera
      • Group
      • Mesh
      • Lights
      • List Widget
      • Text
      • Web Sprite
    • Attributes
      • Common Attributes
        • Object
        • Rotation Pivot
        • Sprite
        • Transformation
      • Attribute Types
        • Boolean Attributes
        • Numerical Attributes
        • Color Attributes
        • Asset/Object Attribute
    • Interface *
      • Modules *
        • Logic Editor
        • Project Outliner
  • Toolbox
    • Date Time
      • Now (UTC)
      • System Time
      • Timezone Value
    • Flow Control
      • Branch
      • Is Equal
      • Is Greater Equal
      • Is Less Equal
      • Select Data
      • Sequential
      • Switch
      • Toggle
  • Math
    • Absolute
    • Add
    • Average
    • Boolean
      • AND
      • Negate
      • OR
    • Ceil
    • Clamp
    • Decrement
    • Divide
    • Floor
    • Increment
    • Interpolate
    • Logarithm
    • Math Constant
    • Maximum
    • Minimum
    • Modulo
    • Multiply
    • Power
    • Range Mapper
    • Root
    • Subtract
    • Trigonometry
      • Arc Cosine
      • Arc Sine
      • Arc Tangent
      • Cosine
      • Radian-Degree Converter
      • Sine
      • Tangent
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  1. Getting Started
  2. Attributes
  3. Attribute Types

Asset/Object Attribute

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Last updated 3 years ago

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Some Objects and Nodes need to be linked to another piece of data to function, whether that be an Asset or an Object.

For example, a Sprite Object supplies the Attributes to customise how an Image is represented in a Project, but it isn't the Image itself. It needs to be linked to the Image Asset, so that INCARI knows what Image to apply these Attributes to.

Depending on how you create your Nodes or Objects, the Asset/Object slot may already be linked to some data. If there is no data assigned, you will need to drag the element on the slot to create a link. This can also be done by selecting the Asset/Object first, then clicking the small arrow button at the side of the slot to assign it.