RotateFromTo Action

Overview

The RotateFromTo Action Node rotates an Animation from the absolute Euler angles along the X, Y, and Z axes specified in From to those specified in To for the Duration (in seconds), in either Attributes or Inputs.

Attributes

AttributeTypeDescription

From

Vector3

The Euler angles along the X, Y, and Z axes to rotate from.

To

Vector3

The Euler angles along the X, Y, and Z axes to rotate to.

Duration (sec)

Float

The total time of the Action.

Interpolation

Drop-down

The Interpolation type. Can be Linear, Sine Ease In, Sine Ease Out, or Sine Ease In Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance of an Object.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

From

Vector3

The Euler angles along the X, Y, and Z axes to rotate from.

To

Vector3

The Euler angles along the X, Y, and Z axes to rotate to.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance of an Object.

OnStart (►)

Pulse

Flows to additional actions following RotateFromTo Action when the Action starts.

OnEnd (►)

Pulse

Flows to additional actions following RotateFromTo Action when the Action stops.

See Also

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