Screen Space Elements

As Incari can use both 2D and 3D Assets, it is necessary that the coordinate system is 3D. The downside of this is that most designers work with a layer-based, 2D coordinate system which presents the need to convert each Asset’s position in 2D space to the same relative position in 3D. This can be a slow and tedious process.

With the introduction of Screen Space Elements, though, it is much easier for UI/UX designers using 2D-based tools to transfer their designs into Incari without the extra step of performing individual conversions. Designers can now import Assets from third-party content creation software, such as Photoshop or Figma, directly into Incari.

Additionally, the Screen Space Elements encompass new Objects and new Nodes.

The 2D Objects available in Incari fall under two groups in the Scene Outliner. These are 2D and Vector2D. These provide 2D counterparts to those under 3D and Vector3D and are only editable within two-dimensional space, meaning that their position is only contained within the X and Y axes. Additionally, these utilize the pixel positioning feature, which means that the origin (0,0) is set at the top-left corner of the Screen and the X and Y values under Position reflect the exact pixel position when the Object is rendered on the Screen.

2D

The 2D Objects cover different functional items used to provide engaging graphics and visuals in Incari.

  • Image Sequence Sprite2D

Image Sequences are used for one type of animation in Incari. More information can be found here and here.

  • Label2D

Labels are useful for displaying textual information and titles. More information can be found here.

  • List2D

Lists require several different files to display data in the desired manner and are interwoven with Incari Models. More information can be found here.

  • On-Screen Keyboard2D

As the name suggests, the On-Screen Keyboard is simply a keyboard shown on the screen in two-dimensional format. Certain style aspects can be changed with a .css file and Tint, the latter providing the color for the highlighted key.

  • Sprite2D

More information on Sprite Objects and further links can be found here.

  • Svg2D

This Object allows the user to upload their own SVG, or Scalable Vector Graphic, file. Learn more about Scalable Vector Graphics on Wikipedia.

  • Text2D

A Text Object is used for writing texts in the User Interface. More information can be found here.

  • Video2D

Videos are self-explanatory. This Object allows the user to upload their own video and move it around within two-dimensional space.

  • Web Sprite2D

Web Sprites are important for embedding different types of web technologies into an Incari Project. This is explained in greater detail here.

Vector2D

The Vector2D Objects provide alternatives to their Vector counterparts and encompass several two-dimensional shapes that help build up the visual aspects of a User Interface. Unlike Vector, Vector2D Objects do not have Z axis components.

  • Arc2D

A 2D Object that is a piece of a circle defined by a starting and ending degree disregarding the center and running straight through between the two selected degree points. It is restricted to the X and Y axes. More information on Arcs can be found here.

  • Ellipse2D

A circular 2D Object that is restricted to the X and Y axes.

  • Line2D

A linear 2D Object that is restricted to the X and Y axes. More information on Lines can be found here.

  • Pie2D

A 2D Object that is a piece of a circle defined by a starting and ending degree and a connected point at the center of the circle. It is restricted to the X and Y axes. More information on Pies can be found here.

  • Rectangle2D

A rectangular 2D Object that is restricted to the X and Y axes. More information on Rectangles can be found here.

2D Nodes

These Nodes work for 2D Objects. The Vector Nodes are still usable for Vector Objects and now can be used for Vector2D Objects as well. More information on Vector Nodes can be found here.

The 2D Nodes fall under three groups and include the following:

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