Set Custom Uniform

Overview

The Set Custom Uniform Node allows the user to set values for a Custom Material's Uniforms Attributes, which are found specifically in the Custom Shading Model.

Scope: Scene, Function, Prefab

Attributes

AttributeTypeDescription

CustomUniforms

MaterialID

The Custom Material whose Uniforms will be set, if one is not attached in the Input Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Material ID

MaterialID

The Custom Material whose Uniforms will be set.

iChannelx

TextureID

A texture map to set as a Uniform. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.

iVec4x

Vector4

A Vector4 to set as a Uniform. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.

iFloatx

Float

A Float to set as a Uniform. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.

iIntx

Int

An Int to set as a Uniform. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.

iBoolx

Bool

A Bool to set as a Uniform. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

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