Screen Space Elements
As Incari can use both 2D and 3D Assets, it is necessary that the coordinate system be 3D. The downside of this is that most designers work with a layer-based, 2D coordinate system which presents the need to convert each Asset’s position in 2D space to the same relative position in 3D. This can be a slow and tedious process.
With the introduction of Screen Space Elements, though, it is much easier for UI/UX designers using 2D-based tools to transfer their designs into Incari without the extra step of performing individual conversions. Designers can now import Assets from third-party content creation software, such as Photoshop or Figma, directly into Incari.
The 2D Objects available in Incari fall under two groups in the Scene Outliner. These are 2D and Vector2D. These provide 2D counterparts to those under 3D and Vector3D and are only editable within two-dimensional space, meaning that their position is only contained within the X and Y axes. Additionally, these utilize the pixel positioning feature, which means that the origin (0,0) is set at the top-left corner of the Screen and the X and Y values under
Positionreflect the exact pixel position when the Object is rendered on the Screen.
The 2D Objects cover different functional items used to provide engaging graphics and visuals in Incari.
- Image Sequence Sprite2D
- On-Screen Keyboard2D
As the name suggests, the On-Screen Keyboard is simply a keyboard shown on the screen in two-dimensional format. Certain style aspects can be changed with a
Tint, the latter providing the color for the highlighted key.
Videos are self-explanatory. This Object allows the user to upload their own video and move it around within two-dimensional space.
- Web Sprite2D
The Vector2D Objects provide alternatives to their Vector counterparts and encompass several two-dimensional shapes that help build up the visual aspects of a User Interface. Unlike Vector, Vector2D Objects do not have Z axis components.
A 2D Object that is a piece of a circle defined by a starting and ending degree disregarding the center and running straight through between the two selected degree points. It is restricted to the X and Y axes. More information on Arcs can be found here.
A circular 2D Object that is restricted to the X and Y axes.
A 2D Object that is a piece of a circle defined by a starting and ending degree and a connected point at the center of the circle. It is restricted to the X and Y axes. More information on Pies can be found here.
The 2D Nodes fall under three groups and include the following: