Scene: Collection of Objects that constitute what is shown on the user interface.
Screen: Technical specifications of the physical display of a Project.
Project: A collection of Screens with their corresponding Scenes.
Assets: Files in the Project Asset folder. They can be linked to and modify Objects.
Event: Action or occurrence that triggers a Logic Branch, represented in the Logic Graph by the Events Nodes.
Data Types: A classification of data values into several categories that specify how they are read by the program and which operations they can be subjected to.
Node: Components of the Logic Graph that evaluate data values or represent Variables, Events, or Objects.
Flow Control: Type of Nodes that are used to define the order in which the logic is evaluated.
Pulse: Connections that determine the order of execution of Nodes.
Input: Node Sockets that receive data or pulses.
Output: Node Sockets that send data or pulses.
Attributes: Collection of customizable characteristics of Objects, Nodes, Screens, and Scenes.
Euclidean division: Process of dividing one integer by another, producing a quotient and a remainder.