The On-Screen Keyboard Clear Input Node clears whatever was previously inputted into the On-Screen Keyboard.
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
The ID of the target Object.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
On-Screen Keyboard Get Input
On-Screen Keyboard Move Selection
On-Screen Keyboard Press Button
Last updated 1 year ago