The Set Media Loop Node sets the LoopBool for a Media Object to either true or false. True means that the Media restarts when it finishes, false means that it doesn’t.
The Bool that sets the Media Object to loop or not, if nothing is provided in the Input Socket. When toggled on, the Media Object will be set to restart when it finishes. When toggled off, the Media Object will be set to finish at its end.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Media Object for which the LoopBool will be set.
Loop
Bool
Sets Loop to true or false.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.