# Get Active Camera

## Overview

![The Get Active Camera Node.](https://4263346935-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLnh3x8s9fddWeG8TaAug%2Fuploads%2Fgit-blob-f215e2dd7689af357984b7978d597f00ce27cbd7%2Fnode-get-active-camera.png?alt=media)

The **Get Active Camera** **Node** outputs the **Object ID** of the currently active **Camera**.

[**Scope**](https://docs.incari.com/incari-studio/2024.1/overview#scopes): **Scene**, **Prefab**.

## Inputs

| Input             | Type      | Description                                                           |
| ----------------- | --------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse** | A standard **Input Pulse**, to trigger the execution of the **Node**. |

## Outputs

| Output             | Type          | Description                                                                                                                            |
| ------------------ | ------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse**     | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `Active Camera`    | **Object ID** | The **Object ID** of the currently active **Camera**.                                                                                  |

## See Also

* [**Set Active Camera**](https://docs.incari.com/incari-studio/2024.1/toolbox/incari/camera/set-active-camera)
* [**Camera**](https://docs.incari.com/incari-studio/2024.1/objects-and-types/scene-objects/camera)
