On Scale Change is an Event Listener Node used for executing a Logic Branch when the Scale of an Object changes.
Scope: Scene, Prefab.
Object
ObjectID
The Object in which a change of Scale triggers the Logic Branch, if none is given in the Object ID Input Socket.
Object ID
The Object in which a change of Scale triggers the Logic Branch.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Scale
Vector3
The new Scale of the Object.
The Object received as Input.
Events
Scalearrow-up-right
Last updated 1 year ago