On Opacity Change is an Event Listener Node used for executing a Logic Branch when the Opacity value of an Object changes.
Scope: Scene, Prefab.
Object
ObjectID
The Object in which a change of the Opacity value triggers the Logic Branch, if none is given in the Object ID Input Socket.
Object ID
The Object in which a change of the Opacity value triggers the Logic Branch.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Opacity
Float
The modified Opacity value.
The Object received as Input.
Event ID
The ID of the current Event. This can be connected to the Unsubscribe Nodearrow-up-right to unsubscribe from the Event.
Events
Last updated 1 year ago