On Lottie Pause is an Event Listener Node used for executing a Logic Branch when a Lottie is paused.
Scope: Scene, Prefab.
Object ID
ObjectID
Lottie Sprite that triggers the Logic Branch when paused.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
The Lottie Sprite received as Input.
Lottie Sprite
Pause Lottie
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Last updated 1 year ago