On ImageSequence Pause is an Event Listener Node used for executing a Logic Branch when an Image Sequence is paused.
Scope: Scene, Prefab.
Object
ObjectID
Image Sequence that triggers the Logic Branch when paused, if none is given in the Object ID Input Socket.
Object ID
Image Sequence that triggers the Logic Branch when paused.
Subscribe (►)
Subscribe
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
The Image Sequence received as Input.
Image Sequence
Last updated 1 year ago