> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/2024.1/objects-and-types/project-objects/scene.md).

# Scene

![](/files/EsHYI0Ki3uYVVYEPegsF)

A **Scene** is a collection of **Objects** that represent different unique places within your *User Interface*, such as menus, maps, and media players. Each **Scene** has its own *3D* space. The **Size** of each *3D* space are determined by the **Attributes** of the **Screen** that it is assigned to.

## Camera

`Player Camera`: Determines the **Camera** that will show the **Scene** when the **Scene** starts. See [**Camera**](/incari-studio/2024.1/objects-and-types/scene-objects/camera.md) for more info on **Camera Objects**.

## Environment Lighting

This **Attribute** defines the background of the **Simulation** when `Scene Environment` is selected in the [**Screen's** `Background`](/incari-studio/2024.1/objects-and-types/project-objects/screen.md#background).

There are two `Lighting types` the user can choose from: `Color` and `Environment Map`.

When `Color` is selected, further **Attributes** allow the user to choose the `Color` (or provide the hexadecimal code) of the `Environment Lighting` and its `Brightness`.

![](/files/3WHJ3VJwQVKFCNSUyHYj)

When `Scene Environment` is selected, several **Attributes** appear.

`Environment Map` allows the user to add a file of an *Environment Map*. This can then be manipulated with `Tint`, `Exposure`, `Rotation`, `Tilt`, and `Projection Height` to produce the desired effect.

![](/files/kbSMloKbFcpzXYcffICB)
